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System shock remake concept art
System shock remake concept art





The world-building makes the station feel like a cramped, dark, dangerous hell you have to progressively conquer and cleanse, while each level has enough features to feel unique and apart from the others. The setting spans throughout a dozen levels, masterfully crafted to be as faithful to the original as possible. The writing of all characters is crowned, of course, by SHODAN each power-tripping rant and email is more terrifying (not to mention actual, nowadays) than the previous.

system shock remake concept art system shock remake concept art

Throughout the station you’ll reveal, either by log files or environmental storytelling, the fate of its crew members - many of which branch into sub-plots of sorts that may give you useful hints, and are interesting to follow. Playing as the nameless, silent and experienced Hacker, you’ll have to find a way to stop this madness. Writing & WorldbuildingIn terms of story, System Shock won’t present you with intricate mysteries or 300-IQ plots Tri-Optimum’s brand-new AI, SHODAN, went rogue (or rather, was made…) - in consequence, the corporate station orbiting Saturn quickly morphs into a nightmarish prison filled with mutants, scrambled robots and other horrors, all ruled by their cybernetic god(des).







System shock remake concept art